Josh

 

Name: Joshua Renil

Age: 16

Magikal Element: Lightning

History: Josh is a much-disgruntled-anarchist-teen from Earth. He's really against any systematic logic and/or authority. He’s really a good-hearted person, but doesn’t appear so in such a world of control, manipulation, and misperceptions. Josh believes he was born to question everything, and only until recently did he decide to defend in what he believes is right. It started with his school. Josh could see obvious corruption and lies being spread. General stereotypes being paved into the minds of his peers by the very teachers that were supposed to develop these kids into successful youths whom could think for themselves. It all really angered him. As if that weren’t enough, he constantly found himself hating the media, finding little messages that were being imbued into everyone around him. Josh became fed up with it all. He left his home and studies to convince people of these wrongs that were being overlooked, going to "Free Mumia" benefits, and whatnot. He does not acknowledge violence as a tool, but as a last option. He often picks fights with truly ignorant people, though. People without a clue.

Combat Info: While not that physically strong, Josh is very quick. This and his general love for anything involving hand-to-hand combat, provides him with great skills in fisticuffs. He often studies different styles of fighting, and alters them to his own fitting. He trains in furious combination attacks that daze and defy. The only melee weapon he is proficient with is that of the dagger-type, and he has a few tricks with those. Josh is also good with a close ranged projectile weapon, such as a revolver, or a crossbow. When it comes to magik usage, Josh isn't that fluent, yet, at least. He has a few *natural* lightning attacks, but he knows nothing about them. Yet.

Abilities: Broken down into four forms: Melee, ranged, lightning, and KO'd.

-=Melee=-

Irritating Smack - This is generally how Josh will start a fight with a reasonably safe opponent. He merely walks up to his opponent, and gives him/her a good smack to the temple. While not actually doing physical damage, the humiliation alone of such an attack is quite painful, plus it leaves the opponent dazed for a second or two. This stunned state must be acted upon, however, because if it is not, the opponent gains a slight rage-strength bonus.

Elbow of Death - When the enemy is rendered stunned, Josh comes in from the side or directly to the head with a fast and hard elbow.

Chin of Death - When Josh is placed behind the enemy, he grapples with the foe and proceeds to dig his bony chin into the enemy's back. While this may not be effective damage-wise, it works as quite great holding technique, as when the opponent struggles, he digs into Josh's chin further, which lengthens the grapple even more, and dishes damage to the grappled opponent.

1-2-3 Leg Sweep - This is performed after the 'Elbow of Death' move. Josh shoulders the opponent to push him/her away, rabbit punches his/her head, deals a VERY strong elbow to the right side of the enemy, and then cuts down to the ground, tripping his opponent.

Hi-Lo Take Down - Josh punches the opponent in the face, and then thrusts his leg into the back of the opponents left kneecap, crippling him/her temporarily.

Elbow Rapier - Josh flings his elbow forward, almost fencing with the enemy until the possibility for an attack is present. He then stabs at his enemy with his elbow, and after the recoil from the blow, headbutts the enemy.

Inverted Take-Down - Josh gets a good leap, then grabs for his enemy’s head, and thrusts it to the ground.

Quad Backhand - Four vigorous backhanded fists to the face.

Jab 'n' Jut - Josh jabs his opponent in his/her right side, and then hooks in to the opponent's left-side with his now unsheathed dagger.

1000 Dagger Blinding - Josh puts on a little show with his dagger finesse, immobilizing the enemy for a few seconds.

Hourglass Shearing - This is performed after the '1000 Dagger Blinding' move. With the opponent stunned, Josh takes his dagger into the opponents right shoulder, cuts down to his/her left hip, pulls to his/her right hip, cuts up to the left shoulder, and pulls back to the right shoulder.

Hilt-Bash - This is performed after the '1000 Dagger Blinding' move. Josh jams the hilt of the dagger into the right temple of his enemy, stunning him/her intensively, possibly knocking the opponent unconscious.

Hardcore Slide-Tackle - Josh charges the enemy and dive-kicks his/her legs.

Knee-Drop - Josh drops onto his enemy's skull via bony-ass knee (Performed when opponent is on ground).

Mock Kung Fu - Josh utters various stereotypical oriental-combatant noises, chopping at his opponent with various left-right left-right swipes. If he doesn't hit the enemy, he at least pisses them off.

Cannon - Josh hurls himself at his enemy, arms and legs coiled.

Throat-Slitter - Performed after the 'Hilt-Bash' move, Josh scrapes his dagger against the jugular of his enemy.

The Squeeze - Performed after the 'Hilt-Bash' move, Josh takes the hilt of the dagger and his free fist, and bring them in together on opposite sides of his opponent's skull.

One-Footer - Josh dances on either his right or left foot, the free foot doing the kicking. This gives him a bit of a defensive advantage, as his body weight can easily be shifted to fling him out of harm's way.

One-Foot Switch Kick - Performed in One-Footer mode, Josh switches the planted foot and flings it to the air at his opponent. The formerly in-flight foot takes place as the grounder.

Shorty's Ghetto Style - Josh leaps up, mock skateboard-style, and thrusts both feet at his opponent, either knocking him back or even to the ground.

Tree-Sixy Spin Kick - A variation of Short's Ghetto Style, Josh leaps up, and twirls, bringing his legs in for a side-gut kick.

Chain Link - This is by far, Josh’s deadliest move. Josh’s opponent must be stunned before this can be initiated. When his opponent is stunned, Josh kicks him/her in the back, sending them to the ground. Josh then flings the body up with his foot, punches it back down to his foot, and continues this pattern until the opponent is free. The opponent can only gain freedom from this move via a melee attack, and must be timed perfectly. When Josh is punching the enemy down, the enemy must counter with a blow to right gut. When Josh is proceeding to kick the enemy up to his/her feet, a leg grab (preferably, although any leg-hindering move would work) must be performed on Josh, to halt further damage. When the move is over, either from escape or willingly halting, Josh suffers as if he were stunned for two rounds of combat.

-=Ranged=-

Flare Draw - A trained drawing of Josh’s revolver at near-lightning speed. It matches the speed of Multehx’s STANDARD FORM Quicksilver drawing capabilities. This was a specific task of Josh’s, to obtain the gun-drawing skills of Multehx. He’s an aspiring duelist.

Pocket Change - Josh fishes around in his pockets with his right hand and fires at his opponent’s feet with his gun, partially concealed under his left arm.

Precision Jugular Piercing - Given a revolver/crossbow, and about two seconds of aim-time, Josh can make a perfect shot towards his opponent’s neck. Perfect for ambushes. (Required: Range of 50 feet)

Bolt of Blinding - Josh fires his crossbow at the ground about midway between him and his opponent. The bolt collides on the ground sending a shower of sparks into his opponent’s eyes. (Required: Hard floor. No dirt, etc. Wood is especially effective, because there is the chance of wood splinter debris.)

Special Delivery - Josh charges the enemy, firing shot after shot of his revolver (8 shot limit per round of ammo). He can then proceed into melee, and the effect of ‘1000 Dagger Blinding’ is active.

Dual-Flack - Four shots from the revolver followed by a crossbow shot, and then the four remaining revolver shots.

Falcon Shot - Josh back-flips behind his enemy, firing his crossbow in mid air. He then pursues melee combat, and initiates the ‘Chin of Death’ grapple.

(That's it, for now. Josh is always learning new things, though...)


Social Tools/Skills: Josh is a diplomat at heart. He wants everything to work out nicely. He's a very persuasive person. Josh is also amazing with vehicles of any sort. He picks up on ship controls, and things of that sort very quickly. He can also handle a large amount of caffeine, if need be.